small racing game im working on
Diffstat (limited to 'ui/speedometer.gd')
| -rw-r--r-- | ui/speedometer.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/speedometer.gd b/ui/speedometer.gd index c9eb0c9..c7c93da 100644 --- a/ui/speedometer.gd +++ b/ui/speedometer.gd @@ -1,14 +1,14 @@ extends Label @export var f_string = "龍 %dkm/h" -var car: Node3D +var car: Car func _ready() -> void: set_process(false) func _process(_delta: float) -> void: - text = f_string % (car.linear_velocity.length_squared() / 12) + text = f_string % car.kph() func _on_race_created_car(_car: Car) -> void: - car = _car.ball + car = _car set_process(true) |