[gd_resource type="ShaderMaterial" load_steps=9 format=3 uid="uid://la1c3g26n2xv"]
[ext_resource type="Shader" path="res://assets/mats/sky.gdshader" id="1_re4p3"]
[ext_resource type="Texture2D" uid="uid://11wgfnak257h" path="res://assets/textures/base-noise.png" id="2_mnx47"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_i60uw"]
noise_type = 3
frequency = 0.001
fractal_type = 2
fractal_octaves = 1
cellular_distance_function = 3
cellular_return_type = 0
[sub_resource type="NoiseTexture2D" id="NoiseTexture_uhc2h"]
width = 1024
height = 1024
in_3d_space = true
seamless = true
noise = SubResource("FastNoiseLite_i60uw")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_1y10v"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture_vkbkn"]
width = 1024
height = 1024
in_3d_space = true
seamless = true
noise = SubResource("FastNoiseLite_1y10v")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_deuf6"]
noise_type = 2
frequency = 0.037
fractal_type = 0
fractal_octaves = 1
fractal_weighted_strength = 1.0
cellular_distance_function = 1
cellular_return_type = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture_d3r0e"]
width = 2048
height = 2048
seamless = true
noise = SubResource("FastNoiseLite_deuf6")
[resource]
shader = ExtResource("1_re4p3")
shader_parameter/cloud_edge_day_color = Color(0.9, 0.9, 0.9, 1)
shader_parameter/cloud_main_day_color = Color(1, 1, 1, 1)
shader_parameter/cloud_edge_night_color = Color(0.15, 0.19, 0.25, 1)
shader_parameter/cloud_main_night_color = Color(0.15, 0.16, 0.2, 1)
shader_parameter/cloud_speed_1 = 0.1
shader_parameter/cloud_speed_2 = 0.1
shader_parameter/cloud_speed_3 = 0.1
shader_parameter/cloud_scale_1 = 0.1
shader_parameter/cloud_scale_2 = 0.074
shader_parameter/cloud_scale_3 = 0.075
shader_parameter/cloud_distortion = 1.95
shader_parameter/cloud_strength = 1.0
shader_parameter/cloud_cutoff = 0.013
shader_parameter/cloud_fuzziness = 1.0
shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h")
shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn")
shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1)
shader_parameter/day_top_color = Color(0, 0.8, 1, 1)
shader_parameter/offset_horizon = 0.4
shader_parameter/horizon_intensity = -0.443
shader_parameter/sun_set = Color(0.56, 0.24, 0, 1)
shader_parameter/horizon_color_day = Color(0.57, 0.53, 0.26, 1)
shader_parameter/horizon_color_night = Color(0.09, 0.16, 0.04, 1)
shader_parameter/moon_color = Color(1, 1, 1, 1)
shader_parameter/moon_radius = 0.1
shader_parameter/moon_crescent = -0.085
shader_parameter/dark_falloff = 3.915
shader_parameter/night_bottom_color = Color(0, 0, 0.2, 1)
shader_parameter/night_top_color = Color(0, 0, 0, 1)
shader_parameter/stars_speed = 0.02
shader_parameter/stars_cutoff = 0.744
shader_parameter/stars_sky_color = Color(0, 0.11, 0.05, 1)
shader_parameter/offset_stars = 0.015
shader_parameter/stars_intensity = -2.998
shader_parameter/star_falloff = 1.485
shader_parameter/stars_fade_modulation = 0.91
shader_parameter/stars_texture = SubResource("NoiseTexture_d3r0e")
shader_parameter/base_noise = ExtResource("2_mnx47")
shader_parameter/sun_color = Color(1, 1, 1, 1)
shader_parameter/sun_radius = 0.4
shader_parameter/flat_sun = true
shader_parameter/enable_horizon_fade = true
shader_parameter/horizon_fade_size = 0.2
shader_parameter/horizon_fade_blend = 0.2