Diffstat (limited to 'project.godot')
| -rw-r--r-- | project.godot | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..3bfe32f --- /dev/null +++ b/project.godot @@ -0,0 +1,90 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "KinematicBody2D", +"class": "dot", +"language": "GDScript", +"path": "res://dots/dot.gd" +} ] +_global_script_class_icons={ +"dot": "" +} + +[application] + +config/name="two_dots" +run/main_scene="res://World.tscn" +config/icon="res://icon.png" + +[autoload] + +GlobalVars="*res://global_vars.gd" +Utils="*res://utils.gd" +Events="*res://events.gd" +EntityTracker="*res://entity_tracker.gd" +InputHandler="*res://InputHandler.tscn" + +[debug] + +gdscript/warnings/return_value_discarded=false + +[display] + +window/size/width=700 +window/size/height=910 +window/stretch/mode="2d" + +[importer_defaults] + +texture={ +"compress/bptc_ldr": 0, +"compress/hdr_mode": 0, +"compress/lossy_quality": 0.7, +"compress/mode": 0, +"compress/normal_map": 0, +"detect_3d": false, +"flags/anisotropic": false, +"flags/filter": true, +"flags/mipmaps": false, +"flags/repeat": 0, +"flags/srgb": 2, +"process/HDR_as_SRGB": false, +"process/fix_alpha_border": true, +"process/invert_color": false, +"process/normal_map_invert_y": false, +"process/premult_alpha": false, +"size_limit": 0, +"stream": false, +"svg/scale": 1.0 +} + +[input] + +click={ +"deadzone": 0.5, +"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) + ] +} + +[layer_names] + +2d_physics/layer_2="dots" + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +quality/driver/driver_name="GLES2" +vram_compression/import_etc=true +vram_compression/import_etc2=false +environment/default_environment="res://default_env.tres" |