online multiplayer chess game (note server currently down)
fix pgn input signal not being connected
| -rw-r--r-- | ui/menus/lobby/GameConfig.gd | 5 | ||||
| -rw-r--r-- | ui/menus/local_multiplayer/GameConfig.tscn | 1 |
2 files changed, 4 insertions, 2 deletions
diff --git a/ui/menus/lobby/GameConfig.gd b/ui/menus/lobby/GameConfig.gd index 19dd770..50e247d 100644 --- a/ui/menus/lobby/GameConfig.gd +++ b/ui/menus/lobby/GameConfig.gd @@ -4,6 +4,8 @@ class_name GameConfig var moves := PoolStringArray() var color := true +onready var pgn_input = $"%PgnInput" + signal back export(ButtonGroup) var button_group: ButtonGroup @@ -11,6 +13,7 @@ export(ButtonGroup) var button_group: ButtonGroup func _ready(): button_group.connect("pressed", self, "_button_pressed") + pgn_input.connect("pgn_selected", self, "_on_pgn_selected") func _button_pressed(button: BarTextureButton) -> void: @@ -25,7 +28,7 @@ func _on_Stop_pressed(): func reset(): moves = [] color = true - $"%PgnInput".text = "" + pgn_input.text = "" hide() diff --git a/ui/menus/local_multiplayer/GameConfig.tscn b/ui/menus/local_multiplayer/GameConfig.tscn index 9ae9327..be4bb28 100644 --- a/ui/menus/local_multiplayer/GameConfig.tscn +++ b/ui/menus/local_multiplayer/GameConfig.tscn @@ -153,7 +153,6 @@ fit_content_height = true script = ExtResource( 9 ) color = Color( 0.709804, 0.537255, 0, 1 ) -[connection signal="pgn_selected" from="V/PGNInput/PgnInput" to="." method="_on_pgn_selected"] [connection signal="item_selected" from="V/Players/1/PlayerButton" to="." method="_player_selected" binds= [ 1 ]] [connection signal="item_selected" from="V/Players/2/PlayerButton" to="." method="_player_selected" binds= [ 2 ]] [connection signal="depth_changed" from="V/EngineDepth" to="." method="_depth_changed"] |