a game about throwing hammers made for the github game off
Diffstat (limited to 'fx/enemy_death.gd')
-rw-r--r--fx/enemy_death.gd18
1 files changed, 9 insertions, 9 deletions
diff --git a/fx/enemy_death.gd b/fx/enemy_death.gd
index 0d5638a..969eaff 100644
--- a/fx/enemy_death.gd
+++ b/fx/enemy_death.gd
@@ -3,12 +3,12 @@ extends Node2D
const DustFx := preload("./dust.tscn")
func _ready() -> void:
- # print(global_position)
- randomize()
- # print_stack()
- # get_tree().paused = true
- var randv := func randv(): return Vector2(randf_range(-10, 10), randf_range(-10, 10))
- for i in range(10):
- var inst := Utils.instance_scene_on_main(DustFx, global_position + randv.call())
- if i == 9:
- inst.tree_exited.connect(queue_free)
+ # print(global_position)
+ randomize()
+ # print_stack()
+ # get_tree().paused = true
+ var randv := func randv(): return Vector2(randf_range(-10, 10), randf_range(-10, 10))
+ for i in range(10):
+ var inst := Utils.instance_scene_on_main(DustFx, global_position + randv.call())
+ if i == 9:
+ inst.tree_exited.connect(queue_free)