addon for remapping inputs
fix joypad buttons not working
bendn 2022-11-27
parent 073e992 · commit f33aa6f
-rw-r--r--addons/remap/package.json2
-rw-r--r--addons/remap/private/IconMap.gd4
2 files changed, 3 insertions, 3 deletions
diff --git a/addons/remap/package.json b/addons/remap/package.json
index 48f5cdc..72059b8 100644
--- a/addons/remap/package.json
+++ b/addons/remap/package.json
@@ -1,6 +1,6 @@
{
"name": "@bendn/remap",
- "version": "4.1.2",
+ "version": "4.1.3",
"description": "godot input remapping",
"main": "InteractiveActionLabel.gd",
"scripts": {
diff --git a/addons/remap/private/IconMap.gd b/addons/remap/private/IconMap.gd
index 78ffd3f..d9d0489 100644
--- a/addons/remap/private/IconMap.gd
+++ b/addons/remap/private/IconMap.gd
@@ -182,8 +182,8 @@ static func get_icon(e: InputEvent) -> String:
return NINTENDO_BUTTON_MAP[e.button_index]
PADS.GENERIC:
return XBOX_BUTTON_MAP[e.button_index] # fallback to xbox
- elif JOYPAD_BUTTON_MAP.has(e.button_index):
- return JOYPAD_BUTTON_MAP[e.button_index]
+ elif JOYPAD_BUTTON_MAP.has(e.button_index):
+ return JOYPAD_BUTTON_MAP[e.button_index]
elif e is InputEventJoypadMotion:
if JOYSTICK_MAP[int(e.axis_value)].has(e.axis):
return JOYSTICK_MAP[int(e.axis_value)][e.axis]