Finite state machines in rust; bendns fork to add types.
Fix links in the documentation
Yevhenii Babichenko 2019-05-22
parent 954ac15 · commit 58f3f45
-rw-r--r--README.md2
-rw-r--r--src/lib.rs6
2 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index c0741cc..cabd429 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@
The `rust-fsm` crate provides a simple and universal framework for building
state machines in Rust with minimum effort.
-The essential part of this crate is the [`StateMachineImpl`] trait. This trait
+The essential part of this crate is the `StateMachineImpl` trait. This trait
allows a developer to provide a strict state machine definition, e.g.
specify its:
diff --git a/src/lib.rs b/src/lib.rs
index fe08170..991df4a 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -3,9 +3,9 @@
//! The `rust-fsm` crate provides a simple and universal framework for building
//! state machines in Rust with minimum effort.
//!
-//! The essential part of this crate is the [`StateMachineImpl`] trait. This
-//! trait allows a developer to provide a strict state machine definition, e.g.
-//! specify its:
+//! The essential part of this crate is the
+//! [`StateMachineImpl`](trait.StateMachineImpl.html) trait. This trait allows a
+//! developer to provide a strict state machine definition, e.g. specify its:
//!
//! * An input alphabet - a set of entities that the state machine takes as
//! inputs and performs state transitions based on them.