stockfish for godot
add second argument to file open
bendn 2022-09-14
parent d23acc7 · commit 6c8fbc5
-rw-r--r--addons/stockfish.gd/package.json2
-rw-r--r--addons/stockfish.gd/stockfish_loader.gd2
2 files changed, 2 insertions, 2 deletions
diff --git a/addons/stockfish.gd/package.json b/addons/stockfish.gd/package.json
index a87f635..c40c9e0 100644
--- a/addons/stockfish.gd/package.json
+++ b/addons/stockfish.gd/package.json
@@ -1,6 +1,6 @@
{
"name": "@bendn/stockfish.gd",
- "version": "1.2.4",
+ "version": "1.2.5",
"description": "godot stockfish",
"main": "stockfish_loader.gd",
"scripts": {
diff --git a/addons/stockfish.gd/stockfish_loader.gd b/addons/stockfish.gd/stockfish_loader.gd
index 0961535..c36d159 100644
--- a/addons/stockfish.gd/stockfish_loader.gd
+++ b/addons/stockfish.gd/stockfish_loader.gd
@@ -8,7 +8,7 @@ func load_stockfish() -> Stockfish:
return null
if OS.has_feature("JavaScript"):
var f = File.new()
- f.open("res://addons/stockfish.gd/load.js")
+ f.open("res://addons/stockfish.gd/load.js", File.READ)
JavaScript.eval(f.get_as_text())
f.close()
return JSStockfish.new()