stockfish for godot
add second argument to file open
| -rw-r--r-- | addons/stockfish.gd/package.json | 2 | ||||
| -rw-r--r-- | addons/stockfish.gd/stockfish_loader.gd | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/addons/stockfish.gd/package.json b/addons/stockfish.gd/package.json index a87f635..c40c9e0 100644 --- a/addons/stockfish.gd/package.json +++ b/addons/stockfish.gd/package.json @@ -1,6 +1,6 @@ { "name": "@bendn/stockfish.gd", - "version": "1.2.4", + "version": "1.2.5", "description": "godot stockfish", "main": "stockfish_loader.gd", "scripts": { diff --git a/addons/stockfish.gd/stockfish_loader.gd b/addons/stockfish.gd/stockfish_loader.gd index 0961535..c36d159 100644 --- a/addons/stockfish.gd/stockfish_loader.gd +++ b/addons/stockfish.gd/stockfish_loader.gd @@ -8,7 +8,7 @@ func load_stockfish() -> Stockfish: return null if OS.has_feature("JavaScript"): var f = File.new() - f.open("res://addons/stockfish.gd/load.js") + f.open("res://addons/stockfish.gd/load.js", File.READ) JavaScript.eval(f.get_as_text()) f.close() return JSStockfish.new() |