tetris
remove default inputmap items
| -rw-r--r-- | Tetris.gd | 2 | ||||
| -rw-r--r-- | project.godot | 52 |
2 files changed, 53 insertions, 1 deletions
@@ -199,7 +199,7 @@ func _input(event): current_shape.rotate(matrix, true) elif event.is_action_pressed("rotate_anti_cw"): current_shape.rotate(matrix, false) - if event.is_action_pressed("ui_down"): + if event.is_action_pressed("down"): current_shape.fall(matrix) tick(false) else: diff --git a/project.godot b/project.godot index 3dd8cc7..9240f80 100644 --- a/project.godot +++ b/project.godot @@ -109,6 +109,58 @@ window/stretch/aspect="expand" [input] +ui_accept={ +"deadzone": 0.5, +"events": [ ] +} +ui_select={ +"deadzone": 0.5, +"events": [ ] +} +ui_cancel={ +"deadzone": 0.5, +"events": [ ] +} +ui_focus_next={ +"deadzone": 0.5, +"events": [ ] +} +ui_focus_prev={ +"deadzone": 0.5, +"events": [ ] +} +ui_left={ +"deadzone": 0.5, +"events": [ ] +} +ui_right={ +"deadzone": 0.5, +"events": [ ] +} +ui_up={ +"deadzone": 0.5, +"events": [ ] +} +ui_down={ +"deadzone": 0.5, +"events": [ ] +} +ui_page_up={ +"deadzone": 0.5, +"events": [ ] +} +ui_page_down={ +"deadzone": 0.5, +"events": [ ] +} +ui_home={ +"deadzone": 0.5, +"events": [ ] +} +ui_end={ +"deadzone": 0.5, +"events": [ ] +} unused={ "deadzone": 0.5, "events": [ ] |