small racing game im working on
Diffstat (limited to 'ui/map.gd')
| -rw-r--r-- | ui/map.gd | 12 |
1 files changed, 3 insertions, 9 deletions
@@ -7,18 +7,12 @@ extends Line2D func _ready() -> void: clear_points() width = track.track.track_width - # am on the fence about outlining - # var outline := Line2D.new() - # outline.width = width + 10 - # outline.default_color = Color.BLACK - # outline.show_behind_parent = true - # outline.antialiased = true - # outline.joint_mode = LINE_JOINT_ROUND - # add_child(outline) + if !track.track.is_loop: + end_cap_mode = LINE_CAP_ROUND + begin_cap_mode = LINE_CAP_ROUND for point_3d in track.curve.get_baked_points(): var p := flatten(point_3d) add_point(p) - # outline.add_point(p) func _process(_delta: float) -> void: |