online multiplayer chess game (note server currently down)
dont send gamecode packets when not needed
bendn 2022-10-09
parent a8fca95 · commit 1a1edc2
-rw-r--r--networking/PacketHandler.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd
index a0852ee..3351b85 100644
--- a/networking/PacketHandler.gd
+++ b/networking/PacketHandler.gd
@@ -262,7 +262,7 @@ func signup(data):
func signal(body: Dictionary, header: String, _mainheader := HEADERS.signal) -> Dictionary:
var data: Dictionary = Utils.append_dict({"type": header}, body)
- send_gamecode_packet(data, _mainheader)
+ send_packet(data, _mainheader)
return data
@@ -288,7 +288,7 @@ func relay_signal(body: Dictionary, header: String) -> Dictionary: # its really
func send_mov(mov: String) -> void:
- send_gamecode_packet({move = mov}, HEADERS.move)
+ send_packet({move = mov}, HEADERS.move)
static func construct_errstr(packet, err_table, default_message := DEFAULT_ERROR_MESSAGE) -> String: