online multiplayer chess game (note server currently down)
better cli
bendn 2022-07-13
parent 666cb1a · commit 96212e5
-rw-r--r--.gitmodules3
-rw-r--r--Debug.gd8
-rw-r--r--Utils.gd88
l---------addons/gdcli1
-rw-r--r--html/.gdignore0
-rw-r--r--networking/PacketHandler.gd2
-rw-r--r--project.godot12
-rw-r--r--submodules/.gdignore0
m---------submodules/gdcli0
-rw-r--r--ui/menus/settings/Settings.gd2
10 files changed, 68 insertions, 48 deletions
diff --git a/.gitmodules b/.gitmodules
new file mode 100644
index 0000000..68b663d
--- /dev/null
+++ b/.gitmodules
@@ -0,0 +1,3 @@
+[submodule "gdcli"]
+ path = submodules/gdcli
+ url = https://github.com/bend-n/gdcli
diff --git a/Debug.gd b/Debug.gd
index 537d316..043e4b9 100644
--- a/Debug.gd
+++ b/Debug.gd
@@ -11,13 +11,6 @@ const offset := Vector2(10, 10)
const vertical := 15
-static func is_debug() -> bool:
- var args := Utils.get_args()
- if "debug" in args:
- return Utils.str_bool(args.debug)
- return OS.is_debug_build()
-
-
func _ready() -> void:
z_index = 5 # put on top
add_child(timer)
@@ -25,7 +18,6 @@ func _ready() -> void:
timer.start(.1) # only redraw every .1 seconds
font = font.duplicate()
font.size = vertical * 0.8
- debug = is_debug()
visible = debug
diff --git a/Utils.gd b/Utils.gd
index a20ab96..4a6fc7f 100644
--- a/Utils.gd
+++ b/Utils.gd
@@ -17,40 +17,66 @@ func expand_color(color: String) -> String:
return "white" if color == "w" else "black"
-func get_args() -> Dictionary:
- var arguments := {}
- for argument in OS.get_cmdline_args():
- var key_value = argument.split("=")
- if len(key_value) == 2:
- arguments[key_value[0].lstrip("--")] = key_value[1]
- else:
- arguments[key_value[0].lstrip("--")] = "true"
- return arguments
-
-
func _ready() -> void:
request() # check internet ok?
cli()
func cli() -> void:
- var args = get_args()
- if "help" in args or "h" in args:
- print("usage: ./chess%s [-help] [-debug [enabled]] [--host=gamecode | --join=gamecode]" % exec_ext())
- var options = """options:
- --help: show this help message and exit
- --debug=enabled: enable/disable debug mode
- --host=game_code: host a game with the given game code
- --join=game_code: join a game with the given game code
- """
- print(options)
+ var parser := Parser.new()
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--help", "-h", "-?"],
+ n_args = 0,
+ help = "show this help message and exit",
+ action = "store_true",
+ }
+ )
+ )
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--host", "-h"],
+ n_args = 1,
+ default = "game_code",
+ help = "host a game",
+ arg_names = "game code"
+ }
+ )
+ )
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--join", "-j"],
+ n_args = 1,
+ default = "game_code",
+ help = "join a game",
+ arg_names = "game code"
+ }
+ )
+ )
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--debug", "-d"],
+ n_args = 1,
+ help = "toggle debug mode",
+ arg_names = "enabled",
+ }
+ )
+ )
+ var args = parser.parse_arguments()
+ Debug.debug = str_bool(args["debug"]) if args.has("debug") else OS.is_debug_build()
+ if args.has("help") and args["help"]:
+ print(parser.help("chess game"))
get_tree().quit() # dont wait
- if "host" in args or "join" in args:
+ elif args.has("host") or args.has("join"):
if !internet:
printerr("No internet")
get_tree().quit()
yield(PacketHandler, "connection_established")
- if "host" in args && args.host:
+ if args.has("host") and args.host:
print("hosting game: %s" % args.host)
if PacketHandler.lobby.validate_text(args.host):
var move_list = Pgn.parse(OS.get_environment("MOVES"), false).moves
@@ -58,27 +84,13 @@ func cli() -> void:
print("with moves: %s" % move_list)
PacketHandler.host_game(args.host, true, move_list)
return
- elif "join" in args && args.join:
+ elif args.has("join") and args.join:
print("joining game: %s" % args.join)
if PacketHandler.lobby.validate_text(args.join):
PacketHandler.join_game(args.join)
return
- PacketHandler.lobby.set_buttons(true)
printerr("error: invalid game code")
get_tree().quit() # dont wait
- # "debug" is handled by Debug.gd
-
-
-static func exec_ext() -> String:
- if OS.has_feature("Windows"):
- return ".exe"
- elif OS.has_feature("OSX"):
- return ".app/Contents/MacOS/chess"
- elif OS.has_feature("X11"):
- return ".x86_64"
- elif OS.has_feature("web"):
- return ".html"
- return ""
func request() -> int: # returns err
diff --git a/addons/gdcli b/addons/gdcli
new file mode 120000
index 0000000..ac119d8
--- /dev/null
+++ b/addons/gdcli
@@ -0,0 +1 @@
+../submodules/gdcli/addons/gdcli/ \ No newline at end of file
diff --git a/html/.gdignore b/html/.gdignore
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/html/.gdignore
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd
index 8f7803e..a10ffd1 100644
--- a/networking/PacketHandler.gd
+++ b/networking/PacketHandler.gd
@@ -192,7 +192,7 @@ func join_game(game: String = game_code) -> void:
func host_game(game: String = game_code, white := true, moves_array: PoolStringArray = []) -> void:
- var pckt := Utils.append_dict(Creds.get_public(), {team = white, moves = moves_array})
+ var pckt = Utils.append_dict(Creds.get_public(), {team = white, moves = moves_array})
send_gamecode_packet(pckt, HEADERS.hostrequest, game)
diff --git a/project.godot b/project.godot
index 48c6dc9..254d4a5 100644
--- a/project.godot
+++ b/project.godot
@@ -9,6 +9,11 @@
config_version=4
_global_script_classes=[ {
+"base": "Reference",
+"class": "Arg",
+"language": "GDScript",
+"path": "res://addons/gdcli/Arg.gd"
+}, {
"base": "Button",
"class": "BackButton",
"language": "GDScript",
@@ -154,6 +159,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://PGN/PGN.gd"
}, {
+"base": "Reference",
+"class": "Parser",
+"language": "GDScript",
+"path": "res://addons/gdcli/Parser.gd"
+}, {
"base": "Control",
"class": "Piece",
"language": "GDScript",
@@ -215,6 +225,7 @@ _global_script_classes=[ {
"path": "res://ui/menus/account/usernamepass.gd"
} ]
_global_script_class_icons={
+"Arg": "",
"BackButton": "",
"BackgroundSquare": "",
"BarTextureButton": "",
@@ -244,6 +255,7 @@ _global_script_class_icons={
"OldColorView": "",
"OpeningLabel": "",
"PGN": "",
+"Parser": "",
"Piece": "",
"Preview": "",
"PromotionPreview": "",
diff --git a/submodules/.gdignore b/submodules/.gdignore
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/submodules/.gdignore
diff --git a/submodules/gdcli b/submodules/gdcli
new file mode 160000
+Subproject 7f582e8d3a3328023b6d0743597e6e2d09a02a4
diff --git a/ui/menus/settings/Settings.gd b/ui/menus/settings/Settings.gd
index 7c23b8a..79bf0f6 100644
--- a/ui/menus/settings/Settings.gd
+++ b/ui/menus/settings/Settings.gd
@@ -2,7 +2,7 @@ extends Control
const file = "user://chess.settings"
-onready var piece_sets := Utils.walk_dir()
+onready var piece_sets: PoolStringArray = Utils.walk_dir()
onready var piece_set_button: GridMenuButton = find_node("PieceSet")
onready var fullscreenbutton := find_node("FullscreenButton")
onready var vsyncbutton := find_node("VsyncButton")