small racing game im working on
fix typo
bendn 2023-04-25
parent b891525 · commit a9db8a4
-rw-r--r--ui/editor/hatch.gd2
-rw-r--r--ui/editor/mousecast.gd2
2 files changed, 2 insertions, 2 deletions
diff --git a/ui/editor/hatch.gd b/ui/editor/hatch.gd
index ccd4cb8..d1f2ac7 100644
--- a/ui/editor/hatch.gd
+++ b/ui/editor/hatch.gd
@@ -67,5 +67,5 @@ func _gui_input(event: InputEvent) -> void:
depth = max(25, depth + i)
input_ms = Time.get_ticks_msec()
get_viewport().set_input_as_handled()
- if event.is_action(&"change_depth+"): change.call(-Globals.SNAP.y)
+ if event.is_action(&"change_depth-"): change.call(-Globals.SNAP.y)
elif event.is_action(&"change_depth+"): change.call(Globals.SNAP.y)
diff --git a/ui/editor/mousecast.gd b/ui/editor/mousecast.gd
index 90bd098..a1faed6 100644
--- a/ui/editor/mousecast.gd
+++ b/ui/editor/mousecast.gd
@@ -38,7 +38,7 @@ func _physics_process(_delta: float) -> void:
start = null
drag_area.hide()
drag_area.size = Vector2.ZERO
- if r.size.length() < depth:
+ if r.size.length_squared() < 1000:
position_to(r.get_center())
force_raycast_update()
if is_colliding() and get_collider() != null: