small racing game im working on
fix bug where reset wouldnt reset current lap, change wheel friction slip(too much sliding out!) and dont use ui_left,right [skip ci]
| -rw-r--r-- | assets/cars/kenney_sedan/sedan.tscn | 4 | ||||
| -rw-r--r-- | classes/human_car.gd | 4 | ||||
| -rw-r--r-- | project.godot | 21 | ||||
| -rw-r--r-- | race.gd | 3 |
4 files changed, 24 insertions, 8 deletions
diff --git a/assets/cars/kenney_sedan/sedan.tscn b/assets/cars/kenney_sedan/sedan.tscn index 5425b56..a8c9dd6 100644 --- a/assets/cars/kenney_sedan/sedan.tscn +++ b/assets/cars/kenney_sedan/sedan.tscn @@ -368,7 +368,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.2, 0 use_as_traction = true wheel_radius = 0.7 wheel_rest_length = 0.4 -wheel_friction_slip = 1.6 +wheel_friction_slip = 1.8 suspension_travel = 0.2 suspension_stiffness = 150.0 suspension_max_force = 18000.0 @@ -388,7 +388,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -1.2, use_as_traction = true wheel_radius = 0.7 wheel_rest_length = 0.4 -wheel_friction_slip = 1.6 +wheel_friction_slip = 1.8 suspension_travel = 0.2 suspension_stiffness = 150.0 suspension_max_force = 18000.0 diff --git a/classes/human_car.gd b/classes/human_car.gd index 3376ad2..335b604 100644 --- a/classes/human_car.gd +++ b/classes/human_car.gd @@ -9,11 +9,11 @@ static func attach(to: PackedScene) -> HumanCar: func _physics_process(delta: float) -> void: throttle = Input.get_action_strength("accel") brake = Input.get_action_strength("brake") * MAX_BRAKE_FORCE - steer(Input.get_axis("ui_left", "ui_right")) + steer(Input.get_axis("left", "right")) super(delta) func shift_up(): return Input.is_action_just_pressed("shift_up") func shift_down(): - return Input.is_action_just_pressed("shift_down")
\ No newline at end of file + return Input.is_action_just_pressed("shift_down") diff --git a/project.godot b/project.godot index 41ea384..9286dea 100644 --- a/project.godot +++ b/project.godot @@ -71,18 +71,19 @@ ui_right={ ] } accel={ -"deadzone": 0.5, +"deadzone": 0.1, "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null) ] } brake={ -"deadzone": 0.5, +"deadzone": 0.1, "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null) ] } shift_down={ @@ -103,6 +104,20 @@ reset={ , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":false,"script":null) ] } +left={ +"deadzone": 0.1, +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} +right={ +"deadzone": 0.1, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} [layer_names] @@ -89,6 +89,7 @@ func reset() -> void: reset_ghost() await reset_car() set_physics_process(false) + current_lap = 0 data.clear() timer.reset() did_reset.emit() @@ -112,7 +113,7 @@ func passed_finish() -> void: timer.stop() if not best_time_data or data.time < best_time_data.time: print("new pb!") - finished.emit(data.time, -1) + finished.emit(data.time, best_time_data.time if best_time_data else -1) data.save(saves % track_res.name) best_time_data = data else: |